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- on mouseDown me
- repeat while the mouseDown
- if the locV of sprite 46 = 175 then
- sprite(46).color = rgb(255, 0, 255)
- set the blend of sprite 46 to 100
- else
- if the locV of sprite 46 < 175 then
- set the blend of sprite 46 to 100
- redr = 255
- redg = (55 + (120 - the locV of sprite 46)) * 2.125
- redb = redr
- sprite(46).color = rgb(redr, redg, redb)
- else
- set the blend of sprite 46 to (176 + (150 - the locV of sprite 46)) * 0.66700000000000004
- end if
- end if
- set the locV of sprite 46 to the mouseV
- set the locV of sprite 65 to the mouseV
- if the blend of sprite 46 < 10 then
- showit(65, 65)
- else
- hideit(65, 65)
- end if
- updateStage()
- end repeat
- end
-
- on mouseUp me
- set the locV of sprite 46 to the mouseV
- set the locV of sprite 65 to the mouseV
- end
-